Primary and secondary marks, full colour and type scales, usage rules, and every file format you will ever be asked for.
We build brands, and the that make them sell.
From brand identity and content to video, motion, 3D and immersive AR/VR. One team for everything a modern brand needs to look sharp and sell better.
Everything your brand needs, under one roof.
Nine capabilities that work together, so your identity, your content and your campaigns all speak the same language instead of being stitched together from four different vendors.
What actually lands in your inbox.
A working document your team and every future vendor can follow, so the brand still looks like itself two years from now.
A month of posts, stories and reel covers built on editable templates, sized for every platform you actually post on.
Script, shoot, edit, colour and sound. Delivered in long form for your site plus cutdowns for ads and social.
The piece that explains what you sell in ninety seconds, shot live or built entirely in 3D when the product is hard to film.
Animated logo, lower thirds, transitions and an explainer, all supplied as source projects you can reuse.
Photoreal product visuals for catalogues, ads and listings, plus turntables and real-time assets for the web.
One idea carried across creative, copy and placement, with the performance variants tested and reported.
Research, structure, design and build. Fast, responsive, and handed over with a design system you own.
A demo that runs on a tablet at your stand or a headset in your training room, built in Unreal Engine and tested on the hardware.
Work that earned its place.
Brand and campaign work, immersive experiences and product design, filtered by the capability that led each project.
An AR product demo that carried a factory onto an expo floor in Norway
Built an interactive AR model of Garware's aquaculture cage systems so buyers could explore the product without shipping it. Presented at Aqua-Nor, the world's largest aquaculture technology exhibition.
Firefighter VR simulator that puts trainees inside the emergency
Arrive at a live scene, read the fire type, pick the right extinguisher. A repeatable, zero-risk way to drill the decisions that matter, built in Unreal Engine 5.
Campaign creative for a sustainable lifestyle brand
Digital and print visuals built to one identity. Campaign creatives aimed at eco-conscious audiences, with visual storytelling carried consistently across every channel.
A smart crabpot that makes LiDAR and IoT usable on a boat
UX research and system design for sustainable aquatic trapping, translating complex sensing hardware into something a working crew can actually operate.
Bomb disposal training, moved out of harm's way
A VR training strategy for EOD units in India, tackling the three things that limit live drills: cost, risk and how little realism a classroom can offer.
Characters, products and environments built for real time
MetaHuman characters, rigged models, an AR-ready book, a full ferry build and hard-surface asset sets. Modelled, textured and lit for engines and renders alike.
Cognitive checkpoints, tested and redesigned
Interactive flows evaluated against cognitive principles. The periodic table reimagined as a multisensory model, and a treasure-hunt flow rebuilt around where users actually stalled.
Design that changes behaviour, not just screens
Accessibility tools for partially sighted users, and an anti-littering intervention built on behavioural psychology rather than signage. Projects where the brief was a habit, not a page.
Video, motion and content case studies are being written up. Ask us for the reel in the meantime.
A process without the guesswork.
Five steps, one team. You always know what is happening, what is next, and what it costs.
Start a project →We start with your business, not your brief. What you sell, who buys it, what is getting in the way, and what a win looks like six months out.
Audience, category and competitor work, plus user research where the product demands it. Every decision after this points back to something we found here.
Directions, not deliverables. You see the thinking, the territory, the tone and the visual routes, before anyone spends a week polishing the wrong idea.
Design, film, animate, model, build. One team across identity, content and code means fewer handovers and nothing lost in translation between them.
We ship it, watch how it performs, and keep sharpening. Files, guidelines and source stay with you. No hostage assets.
A studio built where craft meets tech.
Stravix Studio is a design, content and technology studio based in Maharashtra, India. We work at the intersection of emerging technology and human psychology, which is a long way of saying we care as much about why something works as how it looks.
Most studios stop at the deck. We take a brand from its identity through to the content that carries it, the campaigns that push it, and when the story needs it, the 3D, AR and VR that let people step inside it.
That range is why an AR product demo we built ended up on the floor at Aqua-Nor in Norway, the world's largest aquaculture technology exhibition, doing a job a brochure never could.
Identity, content, film and code under one roof, so nothing gets lost between four vendors who have never met.
Behavioural and user research sit underneath the visuals. Pretty is the outcome, not the strategy.
Unreal Engine, MetaHuman and real-time 3D are core skills here, not something we outsource when asked.
Source files, guidelines and assets are handed over at the end. Your brand should not live on our hard drive.
Before you ask.
Yes. Plenty of clients start with one piece, a logo, a product video, a month of social creatives, and expand once they have seen how we work. The nine services are designed to stack, not to be sold as a bundle you do not need.
Fixed scope for defined pieces like identity systems, films or websites. Monthly retainers for ongoing content, social and campaign work. You get a written scope and cost before anything starts, and we flag change of scope early rather than at invoice time.
Usually four stages: defining the moment worth making immersive, building or adapting the 3D assets, developing the experience in Unreal Engine, then testing it on the hardware it will run on, whether that is a headset, a tablet at an expo stand, or a phone. We will tell you honestly when a good video would do the job better and cheaper.
Yes. We have delivered work presented to an international audience in Norway and run projects remotely across time zones. Reviews happen on video, files move over shared drives, and we keep a written trail so nothing depends on someone remembering a call.
A brand identity runs three to five weeks. A product video or motion piece, two to four. Websites and product UI, four to eight depending on scope. AR and VR builds vary most: a focused product demo is a matter of weeks, a full training simulation considerably longer. We give you a dated plan at kickoff.
Tell us what you are building.
Brand, content, film, 3D or something immersive. Send us the rough idea and we will come back with a straight answer on scope, timeline and cost.